https://www.facebook.com/pages/40K-Radio/147396461962884?fref=ts
Anyway. We have been compiling as much as we can report on what 40k Radio has been making up. However, I must give credit to a compilation of the rules that just blew me away.
Firstly, again, this is all thanks to 40k Radio. The boys were concerned that some people were ripping the rumours without citing them as the source so I felt we needed to re-iterate that we always source our information.
All credit for the following list goes to The Emperors Champion off Bolter & Chainsword. He has done an insanely good job at compiling everything into a single post.
http://www.bolterandchainsword.com/topic/278011-new-codex-space-marines-rumor/page-68#entry3420390
BIG GIANT COMPILATION POST [Mk I]
WARGEAR:
CHAPTER RELICS:
- There are 6 different ones.
- Two swords, one Bolter, set of armor, one Storm Shield and one banner
- They range from 25pts to 65pts.
- One Chapter Relic grants a 6+ Invulnerable Save. (It's unclear who benefits from the Save generated by the Relic)
- Graviton weapons - Have the Concussive special rule, but are not Blast weapons.
- Hunter Multi-Launcher (or whatever it is now called) - S:7 AP:2 Heavy1, Armorbane
- Stalker's anti-aircraft guns - S:7 AP:? Heavy4
- Siege Drills - S:9 AP:2 Melee, Specialist Weapon, Armorbane
ULTRAMARINES CHAPTER TRAITS:
- Ultramarines armies may choose 1 of the following three doctrines:
- Tactical - The Tactical detachment re-rolls ones, unless they're Tactical Marines, in which case they re-roll all failed To Hit rolls in the Shooting Phase.
- Assault - The Assault detachment re-rolls charge ranges, unless they're Assault Squads, Bikes, or Attack Bikes, in which case they get Fleet.
- Devastator - The Devastator detachment get re-rolls on Snap Shots and Overwatch shots, unless they're Devastators, in which case they gain Relentless (as long as they're not disembarking from a transport in the Movement Phase).
- Is now 275pts
- Is equipped with Artificer Armour by default. May upgrade to the Armour Of Antilochus for +10pts.
- Marneus Calgar can take three Warlord traits.
- The Armour Of Antilochus - his Terminator Armor - does not prevent him from preforming a Sweeping Advance, and it has a built in Teleport Homer.
- Tigurius is Mastery Level 3.
- He knows all Psychic Disciplines.
- He can re-roll his dice when determining his psychic powers.
- He can re-roll Reserves rolls(even successful ones).
- The Hood Of Hellfire is now a Psychic Hood that lets him re-roll failed Psychic Tests.
- 5 points more expensive.
- 15 points cheaper.
- Telion has the same points cost.
- Updated with sniper rules for 6th Edition.
- Chronus is cheaper.
- He increases the BS of his tank by +1.
SALAMANDER CHAPTER TRAITS:
- Get to re-roll any failed Armor Saves from flame based weapons. (Flamers, Meltas, etc, as per page 56 of the Rulebook)
- Their flame weapons (Flamers, Meltas, etc, as per page 56 of the Rulebook) get to re-roll any failed To-Wound rolls or Armor Penetration rolls that fail to cause a Penetrating or Glancing Hit.
- Any Character gets to Mastercraft one weapon for free.
- Vulkan gives the Mastercrafted ability to Meltaguns, Combi-Meltas, and Multi-Meltas.
- Otherwise essentially the same.
RAVEN GUARD CHAPTER TRAITS:
- They all get the Stealth USR.
- They get the ability to use their Jump Packs in the Movement and Assault Phase.
- Shrike can only Infiltrate with Jump Infantry.
- ????
WHITE SCARS CHAPTER TRAITS:
- +1 to Jink saves
- Autopass Dangerous Terrain tests
- +1 to Hammer Of Wrath attacks
- All White Scars units gain the Hit & Run USR, except for Terminators and Centurions.
- Khan gives Bikes and Dedicated Transports in the White Scars detachment the Scout USR.
- Moondraken inflicts D3 Hammer Of Wrath hits.
IMPERIAL FISTS CHAPTER TRAITS:
- Bolter Drill - All Imperial Fists reroll '1s' to hit with standard Bolters.
- Devastators and Centurions have the Tank Hunters USR and gain +1 on the Building Damage Table.
- Costs +30pts more
- Has the Eternal Warrior USR.
- Units within 12" re-roll failed Morale and Pinning Tests.
- Pedro Kantor makes Sternguard Veteran Squads into Scoring units.
IRON HANDS CHAPTER TRAITS:
- All Iron Hands have the Feel No Pain USR on a 6+.
- All Characters and vehicles have the It Will Not Die USR.
- Iron Hands get a 1+ to Blessing Of The Omnissiah
BLACK TEMPLARS CHAPTER TRAITS:
- A Black Templars army may choose one of the following:
- "Accept any Challenge, No Matter what the Odds" - Gain the ability to re-roll To-Hits rolls, and gain the Rending USR when you're in challenges.
- "Crusaders" - Gain the Adamantium Will and Crusader USR's.
- The Black Templars retain their current Ally Matrix.
- The Black Templars may not take Librarians.
- Black Templars may take Crusader Squads consisting of up to 10 Initiates (i.e. Tactical Marines) and up to 10 Neophytes (i.e. Scouts).
- Black Templar Initiates may exchange their Bolters for Close Combat Weapons for free.
- A Crusader Squad may purchase up to 2 Power Weapons, if you take a Sword Brother (i.e. the Veteran Sergeant upgrade).
- Once per game Helbrect can grant a Black Templars unit the Hatred and Fleet USR's for an Assault Phase.
- May take a unit of Honor Guard.
- Grants the Zealot USR to any unit he joins.
- If a unit is within 6" of Grimauldus' Servitors, they gain a 6+ Invulnerable Save.
- Grimauldus has the It will not Die USR.
- He has Wounds:3 and Attacks:3
- The Black Sword (one-handed stance) - S:4 AP:2 Melee, Mastercrafted
- The Black Sword (two-handed stance) - S:6 AP:2 Melee, Mastercrafted, Two-Handed
- The Armour Of Faith - Grants The Emperor's Champion a 2+ Armor Save and a 4+ Invulnerable Save.
- The Emperor's Champion is an HQ choice and DOES take up an HQ slot.
- He may be the Warlord.
- The Emperor's Champion has Initiative:5 and Attacks:2 (not counting weapons).
HQ UNITS:
CHAPTER MASTER:
- Now has Attacks:4 and Wounds:4.
- Still has Orbital Bombardment.
- Equipping the Captain with a Bike allows a single 5-man Bike Squad to be taken as a Troops choice.
- There is only one level of Chaplain.
- Now has Attacks:2 and Wounds:2.
- Chaplain grants Zealot to any squad he joins.
- ?
- Now has the It Will Not Die USR.
- Cheaper.
- Can have Bikes
- Cannot have Jump Packs
- Cannot have Terminator Armor
STERNGUARD VETERANS:
- 3 points cheaper per Marine.
- Access to Graviton weapons.
- Thunderhammers & Stormshields cost +5pts per Assault Terminator to upgrade.
- There is no way to make Terminators into Troops choices or Scoring units.
- No news to report.
WS:4 BS:4 S:5 T:5 W:2 I:4 Ld:8/9 Sv:2+ InvSv: -
Unit Size: 3 - 190pts
- May purchase up to 3 additional Centurions for 60pts each
Standard equipment:
- Siege Drills (S9 AP2 Melee, Specialist Weapon, Armorbane)
- Twin-Linked Flamers
- Ironclad Assault Launcher
Weapon Upgrades: (ALL UPGRADES COST BETWEEN 10-20pts)
- Twin-Linked Flamers may be upgraded to Twin-Linked Meltaguns
- Ironclad Assault Launcher may be upgraded to Hurricane Bolters
Upgrades: (ALL UPGRADES COST BETWEEN 10-20pts)
- Can purchase Omniscope which gives Night Fight and Split Fire special rules.
Dedicated Transport:
- They can select a Land Raider as a dedicated transport.
Special Rules:
- Move Through Cover
- Slow and Purposeful
- Decimator Protocols(Can fire up to two weapons in each shooting phase)
- Very Bulky
- Chapter Tactics
- And They Shall Know No Fear
DREADNOUGHT:
- No news to report.
- No news to report.
- No news to report.
TACTICAL SQUADS:
- 2 points cheaper per Marine (14pts each).
- Access to a Graviton Rifle as a Special Weapon option.
- 2 points cheaper per Scout.
- May take Land Speeder Storms as Dedicated Transports.
VANGUARD VETERANS:
- Heroic Intervention: Negates the penalty for Disordered Charge and the Sergeant auto-passes Initiative checks for Glorious Intervention.
- They CANNOT charge after Deep Striking anymore.
- 1 point cheaper per Marine.
- Jump Pack upgrade is 7 points cheaper per Marine.
- 4 points cheaper per Marine.
- Possibly 4 points cheaper.
- No news to report.
DEVASTATOR SQUADS:
- 2 points cheaper per Marine.
WS:4 BS:4 S:5 T:5 W:2 I:4 Ld:8/9 Sv:2+ InvSv: -
Unit Size: 3 - 190pts
- May purchase up to 3 additional Centurions for 60pts each
Standard equipment:
- Twin-linked Heavy Bolters and Hurricane Bolters
Weapon Upgrades: (ALL UPGRADES COST BETWEEN 10-20pts)
- Hurricane Bolters can be upgraded to Missile Launchers
- Twin-Linked Heavy Bolters may be upgraded to Twin-Linked Lascannons
- Twin-Linked Heavy Bolters may be upgraded to Grav-cannon and Grav-amp
Upgrades: (ALL UPGRADES COST BETWEEN 10-20pts)
- Can purchase Omniscope which gives Night Fight and Split Fire special rules.
Dedicated Transport:
- They can select a Land Raider as a dedicated transport.
Special Rules:
- Slow and Purposeful
- Decimator Protocols(Can fire up to two weapons in each shooting phase)
- Very Bulky
- Chapter Tactics
- And They Shall Know No Fear
THUNDERFIRE CANNONS:
- Unchanged in rules and points cost.
RHINOS/RAZORBACKS:
- No news to report.
- Transport capacity has dropped back down to 10.
- Same point cost.
- No news to report.
- No news to report.
- The Land Speeder Storm is now a Dedicated Transport for Scouts.
- Cheaper.
- No news to report.
- No news to report.
- AV 12/12/10
- S:7 AP:? Heavy4
- Does NOT have Interceptor.
- AV 12/12/10
- S:7 AP:2 Heavy1, Armorbane
- Does NOT have Interceptor.
- Passenger Capacity - 10
- Passenger Capacity - 12
- Passenger Capacity - 16
It's is just gold. That guy deserves a medal.
ReplyDeleteNow just wait to see how the chapter traits work and how expensive would they be...