So I read Nafka's little rant...and it got
me thinking about a common problem I run into often. Now I don't write articles
often anymore, but in this case I felt compelled to share a little story.
Grab your best dwarven ale, put down your
Incinerators and put on some Tears for Fears in the background - this is going
to be a long story. We hope.
It's the year 2006. For me, School was in
its last few years and I was about to get marched off to College. It was the
year I really started to experiment with Metal (Papa Roach admittedly, but
that's a less interesting story), and The Lost and the Damned were still
kicking around. Oh, and for some extra context - you know how 6th Edition
Tyranids look now? Well the Imperial Guard were in a similar spot not so long
ago. Between their 3rd Edition book and their Cruddanceing, the Imperial Guard were a barely playable
faction - most of the tanks they had (the cornerstone of many a Guard Army) were
axed, a unwieldy Doctrines system was planted to make up for some of this
(which offered little originality between players as everyone and their
grandmother took the Carapace Armor Doctrine, Sharpshooters and some others I
could mention), and most of the options were locked behind this system (also, a
lot of people misinterpreted "Guard Infantry" as "every
Infantryman in the Codex" - this included one game where I ended up
fighting Carapace Armoured Ratling Snipers, hilariously enough). It was dark
times for Guard players.
And where was I in all this? I was just
starting out with a few boxes of Cadians, and some other pieces I had gotten
over one Christmas and Birthday period. Even if my Guardsmen were hideously
painted monstrosities (Bronzed Flesh and Flesh Wash for skin with red armour
anyone?). I would not be made aware that I was playing a severely underpowered
Codex until several years after the story finished (though the fact I lost
98.6% of my games should have given this away).
Anyway, so along comes Games Workshop - who
decided to run The Fall of Medusa V, a new Summer Campaign (and unfortunately
the last one they'd run for Warhammer 40,000 - Summer Campaigns in general
stopped soon after the Nemesis Crown for Warhammer Fantasy Battle), and I was
hyped to all hell. Of course I begged and pleaded with my Mother and Father to
take me to some in store events (while my Stepfather chortled and snorted at me
as usual, because bigots will be bigots), as well as getting in a few more
games at the weekends.
But I get ahead of myself.
For the shortbeards joining us, The Fall of
Medusa V was Games Workshop's third Summer Campaign (with Armageddon and
Abaddon's 13th Black Crusade being it's predecessors). The plot concerned the
titular planet, where a warp storm called Van Gogth's Rapidity was going to
swallow the planet and destroy it, and the various factions all had missions to
complete on the world before it went kablooey. The Forces of Chaos sought to
turn it into a demon planet under the control of Ygethmor, one of Abaddon's
Chosen and Chaos Sorcerer extraordinaire, while the Space Marines under the
command of Ultrasmurf Cato Sicarius (yes, he existed well before Wardification
guys) sought to stop him. The Tau Empire sought to study the Warp Storm so that
it may help their understanding of Warp Travel and other sciencey science,
while the 'Crons fought to construct a Null Field around the planet so they can
harvest the souls of everyone on it. Some had simpler goals - the Dark Eldar
sought slaves in a plot by No'akei - one of Asdrubael Vect's former handmaidens
- to depose Vect from power, while the Orks under the command of Warboss
Nazdreg ug Urdgrub (yes that is his full name) sought to gather enough scrap to
build a Rok to escape the planet - while krumpin' heads along the way.
And the humble Imperial Guard? Under the
command of Lord Marshal Graf "Thank the stars I'm not a Cadian"
Harazahn of the Vostroyan Firstborn (in their first canonical appearance by the
by) were relegated to making sure the Hive Cities did not fall to the enemy,
and making sure that humble Imperial Citizens escaped a-okay. A task easier
said then done, as a new breed of Tyranid stalked the hives (Deathleaper, if
anyone's wondering. Yes, he was first introduced here too).
When Captain Marcus Delvin of the 1st Maple
Infantry answered the call with his men - most infamously Sergeant David
"Big Dave" Krueger of A Squad, A Platoon and Armoured Fist Sergeant
Tony Fletcher - he didn't meet Tyranids. His first battle of the conflict was
fighting an unholy alliance of two armies - a Khronate Chaos Space Marine
Warband and an Ork Warboss of the Deathskulls clan. What unholy power had
bought the two together is not known, but it seemed that only by combining
their points totals could they engage the heroic Guardsmen.
When the Maple Infantry saw the force
approach, many wet themselves in terror. At the forefront of the horde was a
horrifying Demon Prince, wielding a Berzerker Glave - a Khronate Artefact that
gave it's wielder an unholy amount of endurance (in game terms, this was a
power weapon that gave the Prince a 4+ Feel No Pain. Did I mention this Prince
had a 2+ Armour and a 4+ Invulnerable beforehand?). And unholy it was. While
Khorne Berzerkers and Ork Bikers fell, the Demon Prince shrugged off virtually
everything thrown at it, from Lascannons to Airstrikes to the Regiment's
armoured attachments. Yet they could not fell the abomination before it reached
their lines as it tore apart unit after unit of Guardsmen - it was a one man
Death Star! This thing made Godzilla look like a mildly irritated Dragon! It
probably trimmed its beard with Chuck Norris, and used Bruce Lee for deodorant.
Not even the Captain could fight the monster as it slew his attendents and delt
the Captain serious injuries - though not before the Captain delt the Prince
some serious blows of his own. Capitalising on this, the Armoured Fist Squad
fired on the monster. None of their shots hit home until Tony Fletcher fired
his Plasma Pistol. In one blow, the little Armoured Fist Sergeant did what
nobody else could do the whole game, and slew the infernal monster. There was
breif silence as Ork, Traitor and Guardsman alike stood in awe at what had
happened, and in that moment the tide had turned. The Guard counterattack was
so brutal it left only the Ork Warboss alive - who is reported uttering
something like "Zog this, I'm goin' 'ome!". In reality, both players
were begging for mercy after the Demon Prince fell to the little Armoured Fist
sargenent. An unkillable unit was crushed that day, and somewhere in the Eye of
Terror, Khorne hid in embarrassment.
Later that day, A Platoon and Delvan (with
a few hastily conscripted aids) were attached to a large Imperial assault on a
ruined Cathedral where Ygethmor was belived to be hiding. While Sicarius was
not around, various other chapters and Traitors were there - including a pack
of the infamous 13th Company Wulfen, surprisingly (yes, people were still using
Codex: Eye of Terror during this campaign). While the Maple Infantry did not
play a huge part (despite ramming a Chimera though the Catherdral's entrance
and cooking alive the poor Traitors who stood at the door, though there was one
event of significance that stood out. The Wulfen Pack had bitten off more than
they could chew as Traitor Forces dogpiled them in a wave of power armoured
bodies (and even some foul Xenos filth who seemed to have gotten lost on the
way to their own battles), and what was worse the Wulfen were failing to kill
any of them effectively, scoring only paltry numbers of kills.
Then David "Big Dave" Krueger
decided he would be awesome this day. Charging into a combat that was going
disastrously bad (the Wulfen scoring a paltry 2 Kills that engagement), David
and his Squad looked to try and turn the tide. While he failed in doing so,
David failed stylishly - with his three attacks on the Charge, David killed two
Chaos Marines with a regular old Combat Knife. I like to think after game David
joined the Wulfen for some well earned Brewskis for doing the manly thing.
There were more battles after this. We
fought a rogue group of 13th Company (who was also the 1st Place player during
the whole engagement - and yes, the guy was universally agreed to be a complete
douche by everyone we spoke to) hand in hand with our Space Marine Brothers
(played by my real life younger brother - I hate to say "little"
because he's taken on Space Marine-like proportions by now). We stood vigilant
as a band of Iron Warriors fought to destroy the Hive.
By the end of the Campaign, the Maple
Infantry came in 30th. While that may not sound like much, in a Campaign played
by 200+ people, 30th place is nothing to sniff at. The final total especially
was three wins, two losses and one draw. Considering the army never truly won
any games played before the Campaign, this was an achievement the low tier,
poorly organised army could be proud of as they went into retirement - and I
moved onto Necromunda and Inquisitor, but those are beardy tales for another
time.
So why am I telling you stirring tales of
valour and heroism?
This was a very low tier, poorly performing
army. I didn't look up any Tier Lists, or read the opinions of others. I built
this list with what would be cool and awesome in mind. With the tale now told,
you can see why I don't take kindly to people telling me how I should build my
army. And I do mean telling me by the by - I've had people walk up to me and
start every kind of fight over why I would choose X unit, or why I'd give my
Sergeants Y item, or - well, you get the idea. Even when I defend my choices
with well reasoned arguments as to why I've taken this item, people glare or
refer to me as a "n00b" or "scrub" (yes, to my face on
occasion). Y'know, if people even noticed I was there at my FLGS at all. I get
the feeling in another world, these people would gouge out my own eyes if I so
much as looked at their pretty Warhound Titan.
This is also why I'm not a big fan of
Tourneys, and get dismayed over seeing words and phrases like
"ScreamerStar" and "Riptide OP" being tossed around
casually. Yes, 40K has flaws - I would be a fool and a moron to pretend it
doesn't - but I can't help but think these people would be happier playing
something like Warmahordes, which seems better built around that sort of thing.
I feel personally that somewhere between
translation, many players the world over have lost the Spirit of 40K. They've
forgotten how to simply have fun with the game, and instead look to things like
"the meta" for how to build their lists, and argue endlessly over how
the Screamerstar needs to be nerfed, or how we shouldn't use Lords of War and D
Weapons because they're "broken". This is the equivalent of General
Montgomery walking up to General Rommel and going "You're not allowed to
hide in the sand! It's OP!". The fact that these people would turn on one
of their own speaks volumes of the callousness that goes on at "high
level" play - and I imagine this is a frequent problem that has only now
just come to light.
Furthermore, there are a few core things
I'd like people to take away from this.
1.
To an outside observer, you are
playing with little plastic toy soldiers. In their mind, you might as well be a
Brony or even worse, a Manchild who never grew out of Toy Soldiers. In other
words, stop taking yourself in this aspect so seriously. You might even have a
little more fun this way, too.
2.
In the event of a Screamerstar,
Lord of War or a Jetbike Seer Council (which I would also call "The Seer
Council of Dicks" if Nafka lets me), find a way to beat it. The greatest
Generals in history didn't always have a Baneblade at their side to help them.
If you don't win, it may even come down to less your equipment, and more your
tactics.
On that note:
On that note:
3.
Dice Gods are unfair and fickle
creatures. I've seen even brilliant strategies routed because the General
couldn't make his own rolls.
4.
Never, EVER throw a tantrum or
the like after losing. I know this is sportsmanship 101 (and wasn't something I
didn't learn until I spent time with the Hammer & Ales gaming group here in
Nottingham), but I feel in light of recent events I feel this point especially
deserves a reminder.
5.
In my experience, having a
drink and talking about the game goes many ways to learning about what went
wrong. Talking to your opponent over a Lemonade can tell you the world about
him, how he plays his list and you can find out what you did right or what went
wrong. Heck, the two of you might even form camaraderie someday!
And finally, the most important lesson of
all. I've been saving this for last. The above points are generic, and don't
apply just to 40K. But this - this is what I feel the Spirit of 40K is.
Warhammer 40,000 is a game about your
dudes. YOUR DUDES. Not Calgar and Abaddon, or Ultramarines and Eldar, or
Guardsmen and Tyranids, or even about who has the better Codex. It's about YOUR
DUDES and what they do in this little corner of space. It may not be Necromunda
or Inquisitor or even Mordheim, but it's still about an evolving narrative.
That narrative being your dudes and what they do - their glorious victories and
crushing defeats, all the joy and all the agony.
Don't ever let this community tell you how
to build your army. They are YOUR DUDES. You do what you like with them. And if
they don't step off, then you have my permission to take a Thunder Hammer to
them.
I am the Phandom Renegade, and hopefully
you enjoyed my little story and words of beggars wisdom.
Couldn't agree more. Narrative is everything to me and, as a fellow IG player, I've lost more than a fair share of games due to my love for flamers and being put against armies they aren't exactly effective against.
ReplyDeleteI love my guard though, especially Sergeant "Hammer." :D
I agree as well. To me, the fluff and models are far more important than winning and losing. This is a hobby and a game, we should play it for fun, not to WAA
ReplyDeleteIt's always comes as a surprise to me that people get so upset about certain aspects of the game, I mean people taking the strongest most op list they can think of to a tournament, what do they want to win or something?
ReplyDeleteIf they brought it to the club every week, yeah, I would be annoyed but I'd still play, after all how can you learn to beat something if you refuse to play it. One of the guys at the club plays a drop pod SW army with the storm wing thingy, been tabled twice, but now know 2 ways that don't work.
I'll keep playing my boys as I do, tweaking as I go and enjoy every game, win loose or draw.
Great article. My hope is that commentary on sites like BoLS, Warseer, or even Faeit212 represent only the extreme elements of the hobby, whereas the vast majority of wargamers are only out there to have fun and build fluffy armies. Keep up the great work!
ReplyDeleteBummer. Sounds like you need to groom a bunch of like-minded friends and play at someone's house. That's what I'm lucky enough to have now, but I'll be moving this summer and could get stuck in a similarly bad position as yours...
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