But, on the other hand, I also use Centurions. Every single game that we play, he runs away as far as possible from my Centurions. Their Grav Cannons with Grav Amps(re rolls to wound) are to be feared. Without mentioning that with the omniscope on the sergeant, he can split fire. I always whine about their "short range", but to be fair, if it was bigger, they would be way too OP.
In a 1vs1, obviously the Centurions would win because of their AP 2 weapons, but...what unit do you find more useful for your army? Which one do you think is better? What can cause more damage? I think this is a close one.
Broadsides win in my opinion. Their utility is great. They are tough enough to sit by themselves and dish out a huge amount of damage. Also, with an attached Pen-Chip they become horrifying.
ReplyDeleteI feel Centurions are completely rubbish by themselves but become OP once they are babysat correctly. For instance, on foot.......they are rubbish. 6" move and 24" range on main guns....no thanks. Will take ages to get in. However, smash them in a scouting transport and they immediately become more of a threat. The thing is, once you begin to do this, you start mounting up points.
1vs1 I would always go with Broadsides simply because you can take two units for the same price as an effective unit of Centurions.
i would have to say even though i hate to admit it broadsides win.just for the fact they work well on their own.
ReplyDeletefor th cent points to be really worth it i need something to make them twin linked and can ignore cover..(tiggy) then they become way op..then put them in a LR 660points of i see you you die. problem is broadside can go in just about any point level 500+ dev cents maybe 1k+
Hmmm, which do I hate more?
ReplyDeleteWell, Centurions always manage to kill any unit within range, be it a Wraithlord, Wraithblades, Wraithguard, Wraithknight... you get the picture. However, it's easy enough to stay away from them and then ignore them.
However, there's no ignoring the Broadsides - they are generally always in range, they have high S and ignore cover weapons and every unit that comes in from reserves faces the risk of being wiped out before getting a shot off - it's happened before.
Therefore, I had the Broadsides more - so I guess they're better?
Personally I feel it's kind of a dead heat. Each one has an advantage over the other in some way that is countered by another advantage that the other has. Broadsides better range on their high yield missile pods but Centurions have AP2 which puts a serious hurting on most things. Broadsides are better vs armor 11/12 but Centurions are better vs. armore 13 and Broadsides are useless vs armor 14. Broadsides get more shots but Centurions get to reroll to wound. Broadsides have more wounds per point when you include the drones but Centurions are toughness 5 so survivability ends up being about the same. It's pretty much a dead heat between the two units honestly.
ReplyDeleteBroadsides can damage AV14 armor if they have the Heavy Rail Rifle option. In general though, i find the HRR inferior to the High Yield Missile Pod.
DeleteI agree. I think I've never used the HRR on my broadsides.
DeleteAre you sure the Black Consuls are a chapter of your own creation? http://warhammer40k.wikia.com/wiki/Black_Consuls
ReplyDeleteSeems they've been around for a while.
Do you do a different colour scheme/chapter badge?
Lol. English is not my mother language, and CrAzY has this anal idea of editing my post sometimes...He added that thing of being my own creation chapter, but no, you´re right, they´re not. I paint them the same way as the SM codex too, black and gold. Just a misunderstood, hehe.
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