Some rules cleaned out from White Dwarf. Looking good!
Taken from BOLS: Dustin Bainbridge:
Jeremy Vetok is the author of Warhammer: Liardmen.
- No new Kroxigor, that model is the same as we already have.
- Magic is lore of High Magic. Lore attribute is called Contemplations.
It is hard to read but here is what I got: If a spell of the Lore of
High Magic is successfully cast by a Liardmen wizard. He can choose to
forget the spell. At the end of the magic phase the wizard generates a
new spell for each spell he choose to forget from the Lore of High Magic
or another lore he also has available but the new spells will always
have that (but could be "this", meaning Contemplations) spell lore's
attribute. It is possible to generate the same spell as one that was
forgotten or one he forgot in a previous phase. Edit: The more I look at this, the more I now think it says "that' meaning the spell gets its original Lore attribute.
- Still Kroxigor mixed with skink units. It is used in the batrep.
- Basic stegadon and both bastiladons are used as special units in the batrep.
- Troglodon and Salamanders are used as rares in the batrep.
- The Slann in the batrep takes Becalming Cogitations.
- Jungle swarms are used as special in the batrep.
- No mention of sacred spawnings or new special abilities on any old units used in batrep.
- All this is hard to read in the small preview image: Terradon Riders and Ripperdactyl Riders have 6+ scaly skin, are Flying Cav and cause Fear.
The flaming bolas are an upgrade for the Terradon Riders with a 6"
Range, Str 4, Flaming, Quick to Fire. Drop rocks looks to be D3 Str 4 as
before. Ripperdactyls, but not riders, have Frenzy, Armor Piercing and
Killing Blow. Looks like the Bloat Toads are placed into enemy units
before the game starts, one for each unit of Ripperdactyl Riders. They
give the Ripperdactyls frenzy D3+1 attacks instead of 1 against units
that have them.
- "Many" models have a Predatory Fighters ability: When they roll a 6 To
Hit in combat they get a bonus attack for free. The Troglodon's Primal
Roar increases this to a 5+ for a single round of combat - not sure if
it is just him or also units around him. Edit: I previously put "Many
new models have Predatory Fighter". Troke didn't say "new" - he just
said "many". So, old models/units could have it.
- The Bastilladon's Solar Engine seems like a buff wagon of some kind.
In the bat rep write up Adam Troke talks about it increasing a unit of
Saurus (already with Hand of Glory) in a combat with it to Initiative 4 -
could be a buff bubble. Hand of Glory gives D3 Init I think, so maybe
the Solar Engine gives +1....not sure. It also seems like he shoots it
during the magic phase as a bound spell where it kills 7 guys. So it might do 2d6 hits or a template - not sure on Str.
- Skink Chief and Priest look to have Scaly Skin 6+. Could be all skinks have that now. It
appears that they still have poisoned shooting. The Jungle Poisons rule
is removed and the weapons, at least the Lustrian Javelins, are stated
to be poisoned.
- Scar-Vet looks to have Preditory Fighter. Looks to be a slight drop in points. Profile appears the same.
- Oxyotl and TikTaq'To are listed in the heroes. Both looked to have drop in points by about a third of what they were.
- The retail prices that were previously posted seem to all be right what is listed here.
- Skink Chief dropped in points by almost a fourth. (Not posting exact points)
- Looking at the preview Rare page it seems to me that you can just
upgrade the Ancient Steg to take an Engine of the Gods, unless it is
taken as a mount for the Skink Chief. It is also listed as a mount for
the Skink Priest. Must be the EotG works differently.
- Base costs of the Stegs look pretty comparable to their current costs. Ancient Steg drops by about 15%, but then you have a couple upgrades. Ancient Steg and Regadon can take Unstoppable Stampede and Sharpened Horns upgrades. Not sure what those do. According to the mount cost on a Skink Chief the Regadon drops a little also.
- Ancient Steg appears to be split profile.
- Razordon hunting pack see a drop in points. Salamanders a slight increase.
Please remember that these are what has been taking from White Dwarf. Nothing can be confirmed until the army book has actually been released (let's face it though, most of it is likely to be true!).
Cheers
Oh joy.
ReplyDeleteHere's hoping dark elf warriors become 4 points with shields and hydras are just thrown in for free!