Monday 6 October 2014

FIrst look at Dark Eldar, round 3!

Round three!

Alright, so now I have just been looking at the special items page.....The animus vitae is now pretty damn good. Upgrading everyone to the next pain token level is almost a must. I feel this combos extremely well with Doom (obviously). Being str4 seems balanced enough to make you consider when to use it. You have a single shot that will likely always hit (high BS characters), but may not always wound....so it's a hit and miss item.

The Archangel of Pain is great. It works effectively the same as psychic shriek. Except you get a bonus -2 to your leadership! Awesome. It being a bubble effect means It will be hilarious in a portalling unit. However, the big problem is that it won't impact anything with ATSKNF....which means it will be useless against half the armies you might play at an event. Worth considering though since if it does go off against something like Tau....then you are laughing.

The Armour of Misery is a MUST for combat units. That -2 to enemy leadership is so debilitating for some armies that it will be a great combo for allied shriek seers. Plus, unlike the archangel of pain, it DOES impact upon all units.

The Dijn blade is back in style....absolutely nothing has changed in what you get for it, BUT you now just roll a single D6 to see if you lose a wound (on a 1 you fail). Not bad! You are still debilitated by Eldar str3, but no matter, the weight of attacks will even out the odds. HOWEVER, watch out as you can kill your own Shadowfield from failing it....

The helm is well.....really only required if you are playing some crazy Eldar Shriek army. Giving all psykers within 12" the ability to perils on any double is cool and all, but it's not that debilitating for them. I would only take it in a social game against someone who I knew was going to bring a lot of Psykers.

The pistol......is cool. The ability to regain wounds isn't bad, and being 5 points makes it a reasonable choice. I think it can't really hurt to take it on your combat archon. You might regain a single wound (MIGHT....it's AP5) before heading into the fight. Overall I good choice I think.

Still looking through it....more to come.

- out.


11 comments:

  1. These little articles are great. Thanks for doing them. Lots of positive and great combo thoughts!

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    1. Thanks! Busy at work tomorrow but will be back with more later in the week.....I'm liking the look of the Clawed Fiend Beast packs!

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  2. Its good to see some positive and constructive information about the DE codex. Although it always seems the same, people always whine about stuff before the codex comes out, only to find things aren't nearly as bad as everyone's been saying.

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    1. Soon we'll see the opposite!

      "What do you mean you have have 72 reavers, and they have have 3+ jink, ignore terrain tests, combat drugs, hit and run, rending, and heat lances?"

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    2. It is crazy, but then again when I start explaining the rules for wyverns I get the same reaction, especially when it desimates a squad of marines.

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    3. There will always be a crazy unit or two in every codex, but so far from what I've seen, DE are now a fast and light force. Inother words what tthey've always been fluff wise.

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  3. Things have changed for the dark kin. It always takes a little time to digest and knee jerk reactions are often wrong (remember when people said tau were crap and the wraithknight underpowered? Lol) I agrre with Greg, these reviews are very pleasant to read, and I like your positive take on it so far.

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    1. Thanks mate. I see no point in having a big cry about the changes, there is nothing we can do about it. So we just look to new playstyles.

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  4. I'm a little shocked that the talos and chronos don't both have power from pain.sure they get fnp,but if they were able to get furCharge later on that's be a pretty big deal.oh well,i suspect those guys will show up more regularly anyway now.
    ~Sylvia Powell.

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    1. I would suspect it's a pure fluff decision given that the Talos and Chronos are just menial servants!

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  5. The one major amazement for me was that raiders didn't get any real love.That is really astounding.I was foreseeing something like an implicit bonus to charge separation or possibly disembarking after the vehicle moves 12″.Something to that effect.I'm shocked that they simply abandoned them basically as seems to be.

    Linda Smith.

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